Open the Apple Developer page, then open Certificates, Identifiers, and Profiles. Alternatively, you can create one manually in the Certificates, Identifiers, and Profiles section of the Apple Developer Page. Xcode will automatically generate a code signing certificate. Under Signing & Capabilities, enable Automatically Manage Signing, then set your Team to the name associated with your Apple Developer account. Do the same in Unreal Editor in Project Settings > Platforms > iOS. Open your project's Xcode project file, then make sure it has the same Bundle Identifier as you specified for your App ID. In this example, the Bundle Identifier is. Provide a Bundle Identifier name with the format com.(OrganizationName).(ProjectName). (sharing-and-releasing-projects/iOS-and-tvOS/getting-started/provisioning).Ĭonnect your Apple Developer ID with Xcode in Xcode > Preferences > Accounts.Ĭreate an Identifier (App ID) for your app. The following is a short summary of how to obtain a Code Signing Certificate and Provisioning Profile for your app, which are required to package an iOS project. When registration is complete, click Done. Click Register to finish registering your device with your Apple developer account. If you input the wrong UUID, you may see the wrong type of device listed. Copy the Identifier, then return to the Register a Device page and paste it into the UUID field.ĭouble-check that the information about your device is correct. Look at the information about your device in Xcode in Window > Devices and Simulators. Set the Device Name to a unique, recognizable name. Once you have logged in, click Certificates, Identifiers & Profiles.Ĭlick Devices, then click Register a Device.įill out the following information about your device: Keep this in mind when registering your account. While Epic's software is available free of charge, Apple Developer accounts cost a fee of $99 per year. If you do not have an Apple ID and a developer account, create one. Log in to your Apple Developer account at. Xcode will fetch debug symbols for the device. When you see the Trust This Device prompt on your iOS device, click Yes, then provide your passcode. Unlock your device to grant Xcode access to it. Open Xcode, then click Window > Devices and Simulators. Follow these steps to set up your device:Ĭonnect your iOS Device to your computer with a USB cable. The device registration will be used later for creating a Provisioning Profile. To use your iOS device for testing, you need to connect it to your computer, make sure it is recognized by Xcode, and register it in your Apple Developer Account as a testing device for your apps. Connecting Your Device With Xcode and Registering it With Your Apple Developer Account Refer to that page for more details on these specifications. The above specifications and project name are from the Creating a Mobile Project guide. To set up a Mobile project, open Unreal Editor and create a new project with the following specifications: If this path is not set, you will not be able to open Unreal Editor, as the Metal shader compiler will not be able to find Xcode. Open the Locations tab, then verify that the Command Line Tools path is set to the current version of Xcode. You will need to sign in with your Apple ID. If you do not already have Xcode installed on your Mac, download and install it from the App Store. *Apple A8/A8X-based devices (iPad Air 2, iPad Mini 4 and Apple TV HD) require a project setting for support to be enabled.įor software compatibility information about older versions of Unreal Engine, refer to the iOS Development Requirements page.
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